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trail emited from geometry fails
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  • yengajoe
  • Posted: 23 December 2009 12:15 AM
  • Total Posts: 2
  • Joined: 21 April 2008 01:39 AM

Hi, I´m trying to make a trail from the back of a F1 car so it draws lines as it moves. The car comes from Max and has the animation baked. The problem I have is that I can´t get a perfectly curved trail, instead I get a straight line of particles for each frame that all behave in the same way. So when the car steers I get a line perpendicular to the emision point instead of a curved line. I think the problem comes with the baked animation, the car is moving to fast from one frame to another.

I have tried to cache the particle with a simulation time of .01 frames but I still get the same problem. I also tried to duplicate the timespan for the animation from the timeline so there should be some interpolation between frames, but still the same.

Any help? Please!



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  • gamesed
  • Posted: 23 December 2009 12:40 AM

may be the emission speed of the particles is too much or may be u need to work on the conserve.. sorry cant tell much without checking the scene out..



Chetan.V|Fx Artist
http://www.gamesedfx.com

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  • yengajoe
  • Posted: 23 December 2009 04:12 AM

I´m afraid that is not the case… but thanks



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