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Hi,
A very strange problem :
I create a particle emitter, directional, with Direction Y = 1.
Then add a Gravity Field and a plane for the ground, and make collide with particles…
Very simple and classic for making a fountain like effect…
But, very strange , when I place my plane in Y = 0 and my emitter in Y = 0.1 for example, many particles go under the plane at the beginning !!! Why ?
If I set the Y = 1 for the emitter, it’s ok, but what’s happen between 0 and 1 ?
Can you explain me this ? How should I do the correct effect ?
Thanks for help !
Alain
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Lower the value of the Max Distance attribute of the emitter.
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But, my Max Distance is set to 0 !
???
Don’t understand…
Look at this screenshot...I don’t want particles go under the plane…
Someone told me to set the opacity to 0 for the particles with Y < 0, I think it should work, but it seems to be a very strange solution....
Alain
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I’m intrigued. Do you want to send me the scene?
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Here is the simple scene...What’s wrong with this ?
Thanks
Alain
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