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hey guys,
I am not sure if this the right place to ask this kind of question , so here goes.
i have two volume primitive fogs in my scene and i have mapped the density and transparency of ONE of the primitives with a granite 3d texture to simulate dust particles floating through the other volume primitive , however when i go back to the unmapped volume the granite texture has mapped itself to the same slots as the other volume.
whats going on?
thanks
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