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Volume fog primitives?
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  • Total Posts: 179
  • Joined: 23 August 2006 08:35 AM

hey guys,

I am not sure if this the right place to ask this kind of question , so here goes.

i have two volume primitive fogs in my scene and i have mapped the density and transparency of ONE of the primitives with a granite 3d texture to simulate dust particles floating through the other volume primitive , however when i go back to the unmapped volume the granite texture has mapped itself to the same slots as the other volume.
whats going on?

thanks



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