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Ok, so, I have created a vase and gave it a surface shatter. After this, I filled the vase with water and dropped it on a table, where it bounced and hit the floor, shattering then. Up to this point there were no problems with the animation, but after the vase shattered, the water retained the original vase’s shape and sloshed around in space.
Does anybody know how to fix this?
If more information is needed, please let me know and I will do my best to get you what you need to help.
Thanks in advance!
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I assume you are using nDynamics on the vase and water? If so make sure they are not running off a cache file. Also check and make sure collision is on for both.
How are you shatter the vase? It sounds like the water is colliding against a hidden shape node.
Todd Palamar
http://www.speffects.com
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