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waves crashing on beach?
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  • aergo
  • Posted: 29 January 2009 07:48 AM
  • Location: Australia, Sa
  • Total Posts: 16
  • Joined: 16 February 2008 10:22 AM

i have been doing some work with maya but i am still new.
i want to know is it possible in maya to make real looking waves at a beach with foam and everthing??



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  • n8skow
  • Posted: 29 January 2009 10:59 AM

http://area.autodesk.com/for...s-with-mountain-or-rocks/



n8skow [FA]

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  • aergo
  • Posted: 01 February 2009 04:51 AM

ok on that thread you linked me to has just wat i needed
Also came across this MEL script at HighEnd3d:
can some one help me work out this MEL script because it went right over my head



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  • aergo
  • Posted: 03 February 2009 04:38 AM

ok sorry this topic started on anuther tipic but i was refering to this web site which contains a mel script that makes foam
http://www.highend3d.com/maya/do...itFromOcean-mel-4459.html
and i have no idea what to do with it so i am asking for help



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  • n8skow
  • Posted: 03 February 2009 09:37 AM

What part are you having trouble with?

To use:
Put the twEmitFromOcean.mel file into your scripts directory and type twEmitFromOcean into the command line.

DETAILS:

This script creates a nurbs plane and emits particles from it.

These particles are given a creation position according to a selected maya ocean

The particles will inherit the colour of the part of the ocean they are created at and will gradually become whiter.

The script adds 4 attributes to the particle shape node:
-Minimum Height: the minimum height of the wave particles will be created at
-Minimum Brightness: the minimum brightness of the wave area the particles will be created at
-Maximum Height: the maximum height from the wave the particles will reach before they’re pulled down
-Pull Down Force: the change in velocity the particles are pulled down at when they reach max height

In order to see the particles, you will need to adjust the miminum brightness from the default setting, or emit foam from your ocean.

To get a decent look, you’ll have to really knock up the rate and also play with the look of the particles and the settings on the fields.



n8skow [FA]

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  • n8skow
  • Posted: 10 February 2009 05:36 PM

There is a pretty convincing ocean foam video over at YouTube:
http://www.youtube.com/watch?v=93q0PfaTME4&feature=channel_page

The author references this article over at CGTalk on setting particles to emit from curves:
http://forums.cgsociety.org/show...6&highlight=fluid+tornado



n8skow [FA]

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