Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Maya® / Installation - Hardware - OS / Maya 2009 renders faster on my mac book pro vs my mac pro 8 core?
  RSS 2.0 ATOM  

Maya 2009 renders faster on my mac book pro vs my mac pro 8 core?
Rate this thread
 
40183
 
Permlink of this thread  
avatar
  • Total Posts: 2
  • Joined: 26 February 2010 04:24 PM

Maya 2009 renders a lot faster on my mac book pro then on my mac pro 8 core. For 1 frame it takes my mac book pro 9 seconds to render and my mac pro 3 minutes. The render options are exactly the same.

these are my specs…

Both macs run Snow Leopard

Mac Book Pro
2.6 GHZ Intel Core 2 Duo
4 GB 667 MHZ DDR2 SDRAM
NVIDIA GFORCE 8600M GT

Mac Pro
Two 2.26 Quad-Core Intel Xeon “Nehalem”
8GB (4x2GB) 1066MHz DDR3 ECC SDRAM
ATI Radeon HD 4870 512MB

I tried reformatting my system, reinstalling Leopard, and still having the same problem. Any ideas of what it could be please let me know. Thanks in advance.



Replies: 0
avatar
  • THNKR
  • Posted: 26 February 2010 10:32 AM

How do you submit the renders?



Replies: 1
/img/forum/dark/default_avatar.png

The first scene i rendered was using software render with ray tracing on which took 4 minutes on my Mac Pro and 10 seconds on my Mac Book Pro. I then downloaded this Benchmark Maya scene which was setup using Mental Ray render and that was actually faster on my Mac Pro which took 44 seconds and it took 4 minutes on my Mac Book Pro. I also discovered that turning off ray tracing, the scene renders a lot faster on my mac pro ( a bit faster then on my mac book). So why does it take so much longer to render when ray tracing is turned on? It makes no sense to me :S

Author: mcapone666

Replied: 26 February 2010 01:20 PM  
avatar
  • Digita
  • Posted: 26 February 2010 02:08 PM

I’m also having trouble rendering on a MacBook Pro. I’ve been able to pull high-res still image renders in the past. Now, however, they seem to be bitmapped regardless of how high I go with the resolution. I’ve opened up a lot of Ram space.

Any suggestions? My laptop is about 3 years old although it’s completely maxed out with Ram and has been rendering both stills and movies out of Maya well until recently. Also, could a particle area as over an ocean make crisp rendering more difficult?

Please advise.

Thanks!



Replies: 0