So did anyone already find out how to finetune the new Render Pass Ambient Occlusion in Distance and Spread? Sure rendering AO seperate like in 2008 works fine but rendering everything at once seems faster to me.
Don’t know if I’ve missed someones post that explains just this, but anyhow;
In the Channel Editor I select “Render” (radiobutton) and adds a new layer and then adds the objects that I want to be rendered in Ambient Occlusion. If I create say a polyplane after this, and don’t add it to my AO-layer, I don’t get any Ambient Occlusion-render at all. What have I missed?
And then back to topic;
Have I understood this right? (I’m very new in renderLayers so bare with me). Maya 2009 is capable of rendering several passes such as Color map, Specc, Ambient Occlusion etc in a so called (master)Pass and therefore also be easy-to-use in TOXIK and Photoshop (and time-efficient) . But, the feature of say setting the AO spread to my liking is not possible anymore? And if I would like to do so, I do it the conventional way by adding my objects to a render layer -> Layer Attributes -> Presets -> Occlusion -> tweak it to my linking(?).
I’ve been searching the net for some straight forward solution presented in a tutorial (video or text) but haven’t found anything. Can someone please try to explain the basics of this method and how it is achieved in 2009? Also, what needs to be done for me to be able to use alpha-channels in Photoshop and TOXIK.