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Basically I am trying to comp a glass door in a wooden frame into a background plate and I’m trying to set up the glass pane.
I went to camera -> environment -> image plane and added my image plate.
I have mentalray on, ray tracing with all the depth limits set to 4,4,8 respectively.
I have an Mia_material_x shader on the glass and I tried all the glass presets.
It just comes out black.
One directional light, And an IBL node with reflectivity/environent turned off.
Everything else in the scene renders fine, but it’s like the glass isn’t seeing the background plate, only a black environment.
How can I get my glass to see my background image!?
Any help would be appreciated!
Also for bonus points, is there a way to exclude objects from IBL and IBL AO shadows, I went to light linking but the IBL doesn’t show up in there.?