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My client has requested a very large render of what I’m working on because its going to be printed on a large scale.
The specs are:
36"x24" @ 400 dpi (it’s an unnecessarily high dpi imo but I’m just doing what he wants)
So the resolution of this would be 14400 x 9600 pixels.
My workstation is far from top of the line so when I try to render an image this big, Maya crashes with a fatal error.
After some research I figured out that you can render out ‘regions’ using the command line renderer. So if I split it up to render many smaller 500x500 px regions and then just put the puzzle pieces together in the end, that should work find.
However when i try to use the command line render to render the 14400x9600 piece but render only a 100x100 region, I still get some sort of memory issue:
RCFG 0.2 error 541001: failed to create frame buffer 0: C:\DOCUME~1\XXXX\LOCALS~1\Temp/fb000.0.2196 (Not enough storage is available to process this command.)
RC 0.2 error 081001: failed to create frame buffer 0: C:\DOCUME~1\XXXX\LOCALS~1\Temp/fb000.1.2196 (Not enough storage is available to process this command.)
RC 0.2 error 081001: failed to create frame buffer 12: C:\DOCUME~1\XXXX\LOCALS~1\Temp/fb012.2.2196 (Not enough storage is available to process this command.)
IMG 0.2 error 101003: : can't create file
Error: (mental ray) : : can't create file
PHEN 0.2 error 051003: frame buffer 0 invalid, cannot create file
It seem like its still having memory issues cause the render is such a high resolution… BUT I would have thought that when you specify the region to only be 100x100, that means its the same thing as doing a 100x100 render…
So can anyone give any direction? Or can anyone tell me another method for rendering such a large scale resolution image? Any help at all would be appreciated.
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