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I’ve been using Maya for many years now and have never encountered this problem. I have a piece of geo I want to displace. The MR approximation editor is assigned to this geo using the normal spacial settings I typically use. I have the renderer set to MR production quality, default light turned off etc.. and...nothing… Nothing renders just the piece of un-displaced geometry. What has changed in 2012 that I don’t know about?
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hmm only thing i can think about in the moment is that you maybe not have checket “alpha is luminance” in your file texture node!? because i do not have any problems in maya2012 with rendering displacement.
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I’ve checked and unchecked alpha is luminance and still nothing...I’ve toggled all the color gains and offsets and it doesn’t do anything. Any other suggestions??
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i know thats a helpless answer but it just worked here as expected (2012 sp2)!
currently i have no idea what maybe went wrong on your side. but if you could provide a scene file and a texture i will have a look maybe i see something then!
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Do you have displacement override for the division method in Mental Ray? I would recommend using the subdivision override and dump the Displacement one. Plus turn “Feature Displacement” off. Although it would have been a good idea to turn Feature Disp off before applying any sort of displacement approximation to the geo from the get go.
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