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mia material bump issue, please help
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  • Total Posts: 3
  • Joined: 06 June 2012 04:59 AM

Hi guys

I`m modeling this car headlights, I had to use mia physical glass with bump map around the inside lights and also the indicator light as you can see in the pic 111.
Then I created another mia material (also physical glass) as the main cover of the headlight, but by doing that, it will cancel the bumps that are in the mia material behind this main cover, as you can see in pic 222.

Any ideas how to fix this?

Regards

Rafael Zierhofer



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You may need to bump up your raytrace settings…



3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 297.03)

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