|
In the doc, it is “Velocity Per Vertex, a fluidShape node attribute, generates data from the fluid object by mapping fluid velocity values to R, G, and B color values. Velocity Per Vertex is on by default”
However, my input are a sequence of meshes with velocity per vertex which are all computed by my code. I need Maya to do only rendering, and basically input meshes are all polygons and cannot be fluids, but I need use velocity per vertex to set motion blur. How can I manually map velocity per vertex to color values? Thanks.
|
|
|