The Area http://area.autodesk.com/forum/ The Area en Copyright 2012 2012-02-10T11:41:46+01:00 MR satellite not working http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/mr-satellite-not-working/page-last/ http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/mr-satellite-not-working/page-last/#When:09:13:35Z I have followed all of the instructions for installing mrsat3.9.1.dmg for the mental ray satellite on two Macs without success. I am using Maya 2012 with HotFix2. I created the maya.rayhosts files and turned off my firewall. I am not getting any indication that this is working. Has anyone else been able to get this to work? 2012-02-09T09:13:35+01:00 Maya Fur http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/maya-fur/page-last/ http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/maya-fur/page-last/#When:14:57:57Z I am trying to render out a maya fur on an object, that has been dynamically simulated with nCloth. The fur "strands" them selves are moving wildly and out of control, and often it appears that they are not even coming from the same place. Is there a samples node I am missing? Its hard to explain so Here is a link to a gif, of an area that hardly moves, and two frames next to each other. [img]http://i.imgur.com/nxEEE.gif[/img] I am rendering out of mental ray, using production rapid fur. any help would be Very appreciated! 2012-02-08T14:57:57+01:00 MentalRay anti-aliasing problem in huge landscape animation http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/mentalray-anti-aliasing-problem-in-huge-landscape-animation/page-last/ http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/mentalray-anti-aliasing-problem-in-huge-landscape-animation/page-last/#When:13:27:59Z I am hoping someone could help with a problem I am having with Mental Ray while rendering a huge scene which shows a landscape over 6 kilometers with trees and rocks and a road. Each frame on its own looks great, but when I see the frames animated, my pixels all start to move around unpredictably. Parametric textures like the new autodesk Gravel and Grass as well as the regular Max Noise maps look really bad. • I have created the scene using an incrementally created final gather map over 100 samples on the camera path. • I have tested incrementally adding to a final gather map every 2 frames of animation with the camera path option deselected and I still have the same problems. • Can I bake the textures? Would this help I have an idea that I hope will work, as my resolution is quite small at 720x480 pixels. What if I render in full HD without antialiasing and then have Composite or AfterEffects shrink the image down to take advantage of software antialiasing. I have tested this in VRay as well and I am getting the same problems. Sorry I don't have access to my files until this evening to post sample images. This scene was created in Max but I am hoping the Mental Ray settings would translate over from Maya. Thanks for your help. 2012-02-07T13:27:59+01:00 MR sun & sky doesn't work with surface shader. http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/mr-sun--sky-doesnt-work-with-surface-shader/page-last/ http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/mr-sun--sky-doesnt-work-with-surface-shader/page-last/#When:04:14:49Z Hi Guys, I have added the gamma correction a background (Surface shader) with 0.4545. And with the mental ray physical sun & sky created. It auto created mia_exposure_simple gamma correction node for me. A) My question, is the surface shader appear darker when the MR sun & sky is used. Is there anyway I work around other than adjust the gamma on the lens shader, mia_exposure_simple on my camera. I tried to tweak the gain, it managed to adjust it to picture original color & tone but. everything else is over exposed now. B) And is it a bug or something that MR sun & sky doesn't work well with surface shader? C) Are there any ways to solve this issue? ( I know we could handle it in post using render layers and mask it out) Thanks in advance! 2012-02-07T04:14:49+01:00 Rendering problem in Maya 2012 http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/rendering-problem-in-maya-2012/page-last/ http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/rendering-problem-in-maya-2012/page-last/#When:09:27:48Z If this belongs in the lighting and rendering section, sorry, but this is more of a technical issue I'm having with one scene. I recieved this scene from someone else, I have particles and fluids to render. The particles render just fine in render view and batch rendering the fluids render in render view but they do not show up in batch rendering as far as i can tell, this is only just one scene... can anyone shed some light on how to fix this? 2012-02-06T09:27:48+01:00 Animating Displacment - Mentalray for Maya http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/animating-displacment---mentalray-for-maya/page-last/ http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/animating-displacment---mentalray-for-maya/page-last/#When:10:54:16Z Hello, I am currently working on my senior project and I am having an issue with batch rendering a scene with an animated displacement map. When rendered the displacement map dose not animate with the scene, however the shader works when rendered from the view port. What sort of issues should I look for to trouble shoot this issue. Thank you, James S. 2012-02-05T10:54:16+01:00 sampler info node http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/sampler-info-node/page-last/ http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/sampler-info-node/page-last/#When:10:33:41Z hey hey guys, justa quickey really .. i am trying to get a mapped texture to only appear on the outside edge of an object the same as using the sampler info node and the V ramp to get that rim light effect, instead of using the ramp i want to use a painted texture, how can i connect it? as you cant just use the V cordinate.. cheers 2012-02-05T10:33:41+01:00 Error submit job in backburner http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/error-submit-job-in-backburner/page-last/ http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/error-submit-job-in-backburner/page-last/#When:02:50:40Z hi my old problem is solved now i have a new !! when i submit job, backburner give this error : Error: Unrecognized option '-jobNameAdjust' maya 2010 and backburner 2012.1.0_1571 help plz.... 2012-02-05T02:50:40+01:00 Final gather question http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/final-gather-question/page-last/ http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/final-gather-question/page-last/#When:09:12:52Z hey hey guys, i am just trying to work out how to do this render: i have disabled all the lights in my scene and have bumped up the "primary diffuse scale" in the FG settings and i get my render to look like the first picture, now i would like to put on all of my lights but doing this blows out all the incandescence in the materials in the FG render see picture 2.. how do i get the lights not effect the FG.? thanks 2012-02-04T09:12:52+01:00 Trouble with Maya rendering http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/trouble-with-maya-rendering/page-last/ http://area.autodesk.com/forum/autodesk-maya/lighting---rendering/trouble-with-maya-rendering/page-last/#When:07:38:49Z i cant render with mental ray... and some times when i render i only renders the 1st frame and and when it comes to the 2nd frame it goes up to about 10 or 20 percent and stops... please i need help Thanks.... 2012-02-03T07:38:49+01:00