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Spherical Camera in Maya?
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  • girafx1
  • Posted: 18 November 2009 11:06 PM
  • Location: Moscow
  • Total Posts: 7
  • Joined: 15 October 2009 06:14 AM

Hi,
We have an urge need to render our entire scene into a spherical texture ( 360 degrees ) map from a single point of view.
In lightwave, for en example, there is an elegant solution for this - by using advanced camera with 360 degree FOV.
I couldn’t get more than a 158.60 for Maya camera. I may try doing 6 renders by 90 degree, but it works not so well for entire map.
Has anybody solved it?



Replies: 0
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  • n8skow
  • Posted: 19 November 2009 03:36 AM

You might want to check out the fisheye lens shader over at Pixero:
http://www.pixero.com/downloads_mr.html



n8skow [FA]

Replies: 0
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  • girafx1
  • Posted: 22 November 2009 11:15 PM

I’ve tried JS_Panoramic, JS_Fisheye and Latlong.
None of them worked out for me. Is it now the only way is to learn compiling mental ray shader in Xcode, but that’s not my job.
Is there any other solution that works?



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Replies: 1
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Could you be more specific on why they didn’t work for you?

Author: n8skow

Replied: 23 November 2009 03:14 AM  
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  • girafx1
  • Posted: 24 November 2009 02:47 AM

After hitting render button, js_panoramic gives an error “can’t find dynamic library, even though .so file is in right directory (Maya.app/Contents/mentalray/lib/)”

I found another way by batck baking reflective sphere, but it not rendering Ozone environment.



Replies: 1
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With js_panoramic, did you edit your maya.rayrc file?

Not familiar with Ozone, but most likely you need to set your environment to ‘visible in reflections’ in the attribute editor.

Author: n8skow

Replied: 25 November 2009 02:14 AM  
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  • n8skow
  • Posted: 25 November 2009 02:57 AM

*update

ahh, appears the Pixero shader was built for Maya6 - so probably a compatibility issue…
There is a fisheye lens in the p_MegaTK shader pack for Maya 2009:
http://www.puppet.tfdv.com/download/shaders_p_e.shtml



n8skow [FA]

Replies: 0
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  • girafx1
  • Posted: 25 November 2009 03:49 AM

After applying latlong or js_panoramic, render picks an other camera or viewport to render instead of camera with mr lense node (render setup with MR, raytrace). maya.rayrc is properly edited.

When Batch Baking MR into a reflective sphere, “render reflections” is on, the render is not calculating actual environment, but in the render from a basic camera, reflections work just fine.

Anyway, no result!

Even p_MegaTK FISHEYE is not exactly what I need, but it works!



Replies: 0
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  • n8skow
  • Posted: 27 November 2009 04:01 AM

*update
Looks like MyMentalRay picked up the Pixero lens source and has since updated the panoramic and fisheye lense shaders -

Fisheye: http://www.mymentalray.com/index...isplayDetail&ObjectId=155

Panoramic: http://www.mymentalray.com/index...isplayDetail&ObjectId=156



n8skow [FA]

Replies: 1
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I think those lens shaders at MyMentalRay are the exact same thing from the Pixero site, built for an old version of Maya. They only have a modified date of 2009 because that’s the date they were submitted to the site.  Anyway, they don’t work in the latest versions of Maya.

Anyone know of a panoramic lens shader that’s compatible with 2009/2010?

Author: Jimothy

Replied: 14 January 2010 04:21 PM  
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  • n8skow
  • Posted: 18 January 2010 02:45 AM

Found this fisheye shader in puppet’s shader pack:
http://www.puppet.tfdv.com/download/shaders_p_e.shtml



n8skow [FA]

Replies: 0
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Does anyone has a working solution for a spherical lensshader in Maya 2010 x64 ??



Replies: 0
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I am in a big need of a working 360/180 lens for Maya and Mental Ray.
Any other suggestions than the ones above are greatly appreciated.
Lat long lens crashes Maya every time I try to render. JS panoramic renders a black image. JS Fisheye lens doesn’t cut it (actually I can’t remember if it worked ) and the Puppet one doesn’t do it either (what I need).
There is obviously some demand for a little thingy like this. I call it little and of course and I don’t know how difficult it is to write such a thing. Ideally it will render a 2:1 image with a spherical projection. Max seems to have a wrap around lens but I don’t have access to Max and I am anyway not so good with it!
Well, thanks!



Replies: 0




   
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