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System Crash When Rendering With MR in Maya 2012
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  • Total Posts: 3
  • Joined: 20 December 2011 03:17 PM

Hello. I am having trouble with my system crashing when I am rendering with MR in Maya 2012 (subscription advantage pack). This happens with both batch render and when I try rendering a single frame in Maya. It usually starts rendering just fine and then crashes. Sometimes I can get a few frames rendered and sometimes it crashes before the first frame is done. This crash has only happened when I am rendering, not with Photoshop or any other apps. As far as I know, I am not using any odd elements in my scenes...just mia_materialX and some blinns. I have tried the following:
- BSP2
- Regular BSP with default 10/40 then 15/35 settings
- Turned off auto render threads in batch render settings and specified 3 (I have 4 available)
- Tried rendering smaller size (1k)

System:
Intel Core 2 Quad 2.4Ghz
4GB Ram
Win7 Pro 64 bit
20GB available space on hard drive
Maya 2012 64bit Subscription Advantage Pack

Any suggestions would be much appreciated! Thank you.



Replies: 1
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I’ve had a similar problem.  Everything was fine until we upgraded to the “subscription advantage pack”.  After that when we batch rendered on our farm we would get intermittent frames running out of memory and crashing.
We were rendering 2 frames per dual processor box (8 gig RAM).  It’s worked fine that way for years.  We didn’t have the problem until we installed the subscription advantage pack.
We changed the farm to render 1 frame per dual processor box and that seems to work fine.

Anyone else experience anything like this and have a solution?

Author: tron1977

Replied: 29 March 2012 04:32 AM  
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u may not have enough ram, try to batch render and close maya to free up ram.

turn bits of your scene off to see what is hammering the memory, or use the diagnose bsp in the render global’s to trouble shoot your scene



Manchester Motion capture, Fully Body and Facial http://www.mocapone.com/

Replies: 1
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Thanks hoganburrows. I will give that a shot.

I forgot to mention I did not have this problem when I was running Maya 8.5 on the same system, on a 32 bit OS. It seems to have started when I upgraded to 64bit Win7 and upgraded to 64 bit Maya 2012. Either way, I guess I should add more RAM. Thanks again.

Author: Sparky001

Replied: 18 January 2012 12:01 PM  
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  • Creep0
  • Posted: 18 January 2012 12:31 PM

In class the other day, my instructor mentioned that there is a bug in 2012 Maya that will cause a crash when trying to render if you open your scene file by double clicking it.... Just a thought. While 4 GB RAM isn’t a ton, it should be enough to render a frame w/o crashing.



Replies: 2
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Wow, that’s strange. I am not double clicking to open though. I also agree that 4GB should not cause a crash when rendering a single somewhat simple frame. I will try the diagnostics and RAM, since it is cheap and if that does not work maybe it could be a CPU overheat issue? I am not overclocked, but I guess it’s worth taking a look at.

Author: Sparky001

Replied: 19 January 2012 08:14 AM  
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I doubt it is an overheat issue, most motherboards have temperature failsafe that shutdown the PC if the cooling fails to control the temperature. I would point at the 4 GB of RAM, while on the surface that may seem like enough, we don’t know how many processes / programs you have running in the background and you could be simply hitting limitations.

As a simple test, turn on your CPU meter widget in windows, it also checks your memory usage, and see if it gets anyplace near the yellow / red line during rendering. (right click and select always on top if Maya covers it up)

Author: Avotas

Replied: 04 April 2012 04:26 AM  
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I have tried to render some extensive scenes using Mental Ray on 4 gigs of Ram and they never actually crashed, they would just sit there and think about rendering, I would never even get a image file show up in the images directory. I would suggest deleting parts of your scene until you can render or try moving your objects to a new scene to see if it will render then figure out which object it might be. If that don’t fix it then something other than your models are corrupted, maybe a texture file(sometimes PSD files will crash a render).



Replies: 0
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are you rendering locally or to a network?

try it locally, it may just be a admin privilege issue on writing to a server? make sure you have full control.
(windows xp let you do anything)



Manchester Motion capture, Fully Body and Facial http://www.mocapone.com/

Replies: 0