Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Maya® / Materials / Alpha Channels not working in Mental Ray
  RSS 2.0 ATOM  
2 pages: 1.2 first

Alpha Channels not working in Mental Ray
Rate this thread
 
39451
 
Permlink of this thread  
avatar
  • halfstone
  • Posted: 07 February 2010 02:10 AM

Thanks for the tip of the hat, Ben.  When you’re as old as I am sometimes you get set in your ways.  I only stopped carving images into my monitor with a chisel a couple of years ago. 

The transparent light tint around the edges is probably antialiasing of the original image.  If your transparency map is anything but completely white, you’ll get semi-transparent artifacts.



Replies: 0
avatar
  • halfstone
  • Posted: 10 February 2010 12:28 AM

mental ray is not quirky, but it is very complex.  You can get some great results if you understand how it works.  It’s definitely not a push-button application.



Replies: 0
avatar
  • Freakish
  • Posted: 29 April 2010 09:08 PM

Thanks for the efforts guys. I just spend last 2 hours trying to solve the same problem until i found this thread. Just drop in to say Thanks and it bloody WORKS !! :)

Kev



Replies: 0
2 pages: 1.2 first