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Not sure if this is a materials or an animation question.
I’m making my Tardis model dematerialize. May not be the most efficient way, but I was using the materials Transparency property to do so.
Is there some way I can get a material’s transparency key frames to show up in the Graph Editor so that I can adjust them more easily?
I’m sure this is something simple, but not obvious. I’ve spent quite some time trying to find a control that even sounds close with no luck.
Suggestions?
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Michael - I’m not sure what your problem is. After you set the keyframes for the transparency, open up the graph editor with the shader selected, and the curves should appear right there.
If you open the graph editor and there is nothing there - select the shader and they will appear.
If they don’t, it may be a “prefs” problem. Try trashing your user prefs and restarting Maya.
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halfstone 30 March 2012 05:11 PM
Michael - I’m not sure what your problem is. After you set the keyframes for the transparency, open up the graph editor with the shader selected, and the curves should appear right there.
If you open the graph editor and there is nothing there - select the shader and they will appear.
If they don’t, it may be a “prefs” problem. Try trashing your user prefs and restarting Maya.
Fine in theory, but that did not work.
I get the translate, rotate, scale, and visibility keys, but not Transparency.
Did find a table that could be adjusted by typing in values, but not what I was looking for.
Maybe we have different versions--using 2011?
So, is there some way I can make the Graph Editor show values for Transparency keyframes?
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Select your material in the hypershade, and then over in the graph editor, expand the [+] sign for your material, and you should see an attribute for the material’s transparency, which you can key in the graph.
n8skow [FA]
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Thank you.
That was what I needed.
I knew there had to be a simple solution…
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