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I’m trying to create glass with gradient colors and so far I figured it out by connecting a ramp shader to additional color in the advanced tab. Now I want to have it so the top half of the bottle is one color blending to a different color for the bottom half kinda like the image link below. Does anyone know how to achieve this?
I’m using mia material for the glass

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Plug your ramp into the refraction color of the glass material.
n8skow [FA]
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the reason why I figured out to plug it into the additional color was that it didn’t showed up correctly at all when I plugged it into the color settings of diffuse, reflection, or refraction. The others just showed up as a pitch black bottle.
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Hard to say what was going on without seeing your shader… but set your material color to black, Reflection color to white, and plug your ramp into the refraction color…
n8skow [FA]
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