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| Assigning a photo to a cube's surface?
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I’m new to Maya. I’ve searched the help files and google but can’t figure this out. I’m trying to develop a rubik’s cube animation, with photos on each side of the cube. How do I assign an image file to a surface? I can only see info on importing trace images, which I presume do not render/export. thanks guys, Dren
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Right-click in the viewport and select ‘face’, you can now left-click the desire face of your cube. With the face selected, right-click again and choose ‘assign new material’ or ‘assign existing material’ to create/apply your shader.
n8skow [FA]
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thanks - that’s great to assign shading but I can’t see an option to load an image onto the face. thanks
Author: drennan
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| Replied: 06 July 2010 04:18 AM
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Any ideas? sorry if this is obvious but there are sooooo many panels/menus in maya, and I cant find documentation telling me how to assign an image. I’m thinking maya must be able to do this since it was done in superman in the 80s! thanks :)
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User Guide > Rendering and Render Setup > Shading > About shading and texturing surfaces > Map and position textures > Map a 2D or 3D texture
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Thanks for your help. I didn’t think it would come under shading/textures so overlooked that info.
Author: drennan
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| Replied: 06 July 2010 07:33 AM
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Hey.
Here is a really basic visual to show you, just incase.
Image 1 when you click on the cube and then the UTE Texture editor.
Youll see its UV,s
You can then save them as a image and put your images right on to the uvs (image 2)
So you got some sweet control over them in any paint program eg: photoshop.
You can either do this for each cube or simply select all the faces on one side of the rubix cube and add them to a UV layer.
Hope this helps a tad.
3D animation, VFX and comp Generalist
Nothing is impossible:)
now… how do I do this:)
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That’s really helpful, thanks. Will try it out. :)
Author: drennan
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| Replied: 13 July 2010 08:37 AM
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