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Assigning a photo to a cube's surface?
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  • drennan
  • Posted: 06 July 2010 02:39 AM
  • Total Posts: 8
  • Joined: 06 July 2010 09:28 AM

I’m new to Maya. I’ve searched the help files and google but can’t figure this out.  I’m trying to develop a rubik’s cube animation, with photos on each side of the cube.  How do I assign an image file to a surface? I can only see info on importing trace images, which I presume do not render/export.  thanks guys, Dren



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  • n8skow
  • Posted: 06 July 2010 03:55 AM

Right-click in the viewport and select ‘face’, you can now left-click the desire face of your cube. With the face selected, right-click again and choose ‘assign new material’ or ‘assign existing material’ to create/apply your shader.



n8skow [FA]

Replies: 1
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thanks - that’s great to assign shading but I can’t see an option to load an image onto the face. thanks

Author: drennan

Replied: 06 July 2010 04:18 AM  
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  • drennan
  • Posted: 06 July 2010 05:55 AM

Any ideas?  sorry if this is obvious but there are sooooo many panels/menus in maya, and I cant find documentation telling me how to assign an image.  I’m thinking maya must be able to do this since it was done in superman in the 80s!  thanks :)



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  • THNKR
  • Posted: 06 July 2010 07:02 AM

User Guide > Rendering and Render Setup > Shading > About shading and texturing surfaces > Map and position textures > Map a 2D or 3D texture



Replies: 1
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Thanks for your help. I didn’t think it would come under shading/textures so overlooked that info.

Author: drennan

Replied: 06 July 2010 07:33 AM  
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Hey.

Here is a really basic visual to show you, just incase.

Image 1 when you click on the cube and then the UTE Texture editor.
Youll see its UV,s

You can then save them as a image and put your images right on to the uvs (image 2)
So you got some sweet control over them in any paint program eg: photoshop.

You can either do this for each cube or simply select all the faces on one side of the rubix cube and add them to a UV layer.

Hope this helps a tad.



3D animation, VFX and comp Generalist
Nothing is impossible:)
now… how do I do this:)

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Replies: 1
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That’s really helpful, thanks.  Will try it out. :)

Author: drennan

Replied: 13 July 2010 08:37 AM