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Dabble with paintFX once in a while, but never seen this one.
paintFX ivy converted to polygons - and rendered in MentalRay.
Some of the leaves look like they should, but on the bottom half of the vines - the white background of the image file applied to the leaf geometry is clearly visible. What gives? Anyone seen this before?
For the time being, I’m just going to build a new mia_material and use the image alpha to drive the cutout channel, but would still like to understand what’s happening here…
n8skow [FA]
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I’ve realized that the area where the opacity is ‘broken’ is the area where I have a non-renderable dummy object to paint the paintFX on… hiding the object seems to have fixed my issue, though - is this a frame buffer issue with premultiply or something along those lines?
n8skow [FA]
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