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Hello everybody.
First of all, I’m a little new to Maya.
Second, I have a model that has multiple bump maps, I know how to apply them but some of them have masks that say where each bump goes.
I know a friend of mine did it in 3DS Max and I’d really like to know how I can achieve that in Maya.
For example, for my model, I have a T-Shirt that has a “normal” bump and 2 additional bumps.
Here’s the texture:

Here’s the “normal” bump:

Here are the 2 additional bumps:


And here is the mask:

Please, help me.
And thank you!
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