Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Maya® / Materials / Convert selected textures to lambert?
  RSS 2.0 ATOM  

Convert selected textures to lambert?
Rate this thread
 
36042
 
Permlink of this thread  
avatar
  • alper455
  • Posted: 27 October 2009 11:35 AM
  • Total Posts: 8
  • Joined: 23 August 2006 02:07 AM

I am trying to find a way to convert selected textures to lambert. Is there any mel scripts that anybody knows.



Replies: 1
/img/forum/dark/default_avatar.png

maybe explain more detailed what you want to do!?
a texture is what the name says: a texture (file or procedural doesnt matter) and a lambert is a shader! two complete different things. so you cant convert a texture to a lambert.

Author: seb9d

Replied: 27 October 2009 12:56 PM  
avatar
  • n8skow
  • Posted: 28 October 2009 09:48 AM

Lambert is a shading method, that tells Maya how the material behaves visually. You can apply a texture to a lambert material, but not the other way around. (e.g. You apply frosting to a cake - you do not apply cake to frosting).

Are you just wanting to assign a plain lambert to your geometry? You can create a ‘new’ Lambert in the hypershade and apply it to your model(s).



n8skow [FA]

Replies: 0