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Convert texture type of the selected textures in hypershade
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  • alper455
  • Posted: 21 June 2009 10:16 PM
  • Total Posts: 8
  • Joined: 23 August 2006 02:07 AM

Does anybody have a mel script that would convert the selected textures to lambert, blinn, etc.?

Thanks



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  • n8skow
  • Posted: 23 June 2009 05:35 AM

Blinn and Lambert are shading models - they define how the object interacts with light…
A ‘texture’ is combined with one of these shading models to create a material.

You can convert a Blinn to a Lambert material in the Attribute Editor at the top (right under the material sample).



n8skow [FA]

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