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I am trying to build the lights to a Toyota Camery and am trying to put the detail of the rear lights into a bump map instead of modeling it (Which would take forever not to mention would eat up alot of render time). Is there a way to get the detail of these lights so that it manipulates the light that is behind them(Just like in real life) without having to model the detail?
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Depending on how close your camera needs to be, you could try just creating a bump map. Or else you could use a mental ray displacement if the bump isn’t good enough. But bump will probably be fine…
3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)
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If you access an objects shading group, you can assign a displacement map to it. If mental ray is the active renderer then it will calculate the displacement. mental ray does a faster and better looking job of displacement than Maya’s software renderer.
A bump map does not create additional geometry, but a displacement does. For this case, a bump map should work fine. I just mentioned the displacement option in case you required the details to be physically modeled for close-up camera shots.
3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)
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Thanks Valen for your help. I will give it a try.
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