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Different material on a patch ?
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  • Total Posts: 40
  • Joined: 07 February 2011 07:07 AM

Hi,

I have a surface(10x10 patches) with a standard green lambert material on it.
To one of the patches, I assign a red color, which I can property see in the interface.

When rendering, the whole surface appears as green, even the patch which I set in red and displays as red in the interface.
(See attached images)

How can I have it render as red ?
Thanks !



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  • n8skow
  • Posted: 08 April 2011 05:04 AM

What type of shader is the red material?



n8skow [FA]

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They both are Lambert



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  • n8skow
  • Posted: 11 April 2011 09:44 AM

Works fine here…
Are you able to post your scene?



n8skow [FA]

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Hi,
Attached is my scene.
When rendering, I get the following message:
// Warning: nurbsPlaneShape1: rendering of per-patch shader assignments not supported for NURBS.

However as I am using the surface as a landscape, I better need a surface than a polygon.
Any way to do what I want on a surface ?

Thanks !



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  • n8skow
  • Posted: 12 April 2011 04:43 AM

My apologies, I didn’t realize your using NURBs…
(I get the same error message here.)

Could you do whatever you need to do with the NURBs surface, and then convert to polygon before rendertime?

Otherwise you could try cutting that patch out, so it’s a separate piece, and apply the red.



n8skow [FA]

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