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I used Headus UV layout to create my characters UVs. A sample is pasted at the bottom. Then I brought my OBJ into Maya and exported to Mudbox.
My lowest subdivision level for my model is 9,998 faces. My highest with the sculpts is 5,122,560 faces. I go to Maps > Extract Texture Maps> and choose displacement. I load my lowest and highest. Click on best guess. Set it to closest to target model and save it as an exr 32-bit rgba. I tried Tiff, but Maya wont render it out with mental ray.
When I click on send to Maya and put in my displacement the model renders out all messed up. Can anyone please tell me what I’m doing wrong. I placed a picture of the UVs, the model at lowest and what it looks like rendered.
-- I’m using a regular lambert, with mental ray aprox editor subdivisions : Spatial min 3 max 6 and length 0.1
-- Also when Mudbox makes the map, it looks weird on my character.
Thank you guys for your help in advance.
"Dear diary.... JACKPOT!!!!” (Glen Quagmire)
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