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Displacement Help!
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  • Solbester
  • Posted: 09 December 2011 02:03 AM
  • Location: Miami
  • Total Posts: 105
  • Joined: 10 February 2009 06:37 PM

I used Headus UV layout to create my characters UVs. A sample is pasted at the bottom. Then I brought my OBJ into Maya and exported to Mudbox.

My lowest subdivision level for my model is 9,998 faces. My highest with the sculpts is 5,122,560 faces. I go to Maps > Extract Texture Maps> and choose displacement. I load my lowest and highest. Click on best guess. Set it to closest to target model and save it as an exr 32-bit rgba. I tried Tiff, but Maya wont render it out with mental ray.

When I click on send to Maya and put in my displacement the model renders out all messed up. Can anyone please tell me what I’m doing wrong. I placed a picture of the UVs, the model at lowest and what it looks like rendered.

-- I’m using a regular lambert, with mental ray aprox editor subdivisions : Spatial min 3 max 6 and length 0.1

-- Also when Mudbox makes the map, it looks weird on my character.

Thank you guys for your help in advance.



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