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Hello helpful user community,
I’m trying to find information about mia_material_x_passes in Maya 2010. How is it different from mia_material_x? Can’t we still use Render Passes with mia_material_x? What benefits, if any, does mia_material_x_passes offer?
Thank you,
Aaron
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Converting from mia_material_x to mia_material_x_passes adds these Frame Buffer Contribution attributes.
miFrameBufferWriteOperation
miFrameBufferWriteFlags
miFrameBufferWriteFactor
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Hi, what do these attributes do that can’t be done with mia_material_x?
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