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| Error occurs when trying to create PSD network.
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Hey all,
I am new with Maya using it for a school project and I am having a lot of trouble while trying to create a PSD network for my character.
I have been able to create psd networks fine in the past, but on my charecter wheneven I try to create a network i receive the following error
// Error: Invalid call to “filetest”. Check number and types of arguments expected by the procedure.
Can anyone help me solve this problem?
much appreciated
Brett
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go UV texture editor/polygon/UV snapshot/
image format JPEG den give OK
Author: bhops
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| Replied: 29 March 2012 07:55 PM
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interestingly enough I’m also experiencing the same problem after recently reinstalling. It seems to be a script error. I’ll definitely be watching this thread and try to contribute any way I can.
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I Have the same problem i know i am doing it right i have everything in the right folder but it jus keeps coming up with the error any help appreciated
Thanks
The error is
// Error: Invalid call to “filetest”. Check number and types of arguments expected by the procedure
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managed to get the network to work if you guys are still stuck with the error then whilst in maya go to Window - Settings/Preferences - Preferences - Edit - Resore - Defalt Settings. This should resotre any prevous settings set in maya which may conflict with the PSD Network.
Good Luck
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Hi everyone,
I’ve been getting the same error as the OP, and resetting the defaults in maya did not fix the problem.
In my case, windows had set the Maya folder in /documents (I’m on win7x64)to read only, meaning Maya could not create the .psd file for the psd network option. Changing it back (NOT read-only) fixed this problem entirely for me.
Hope this helps :)
*edit*
For some reason, Maya does not automatically open Photoshop anymore. If you open photoshop and manually locate the file (\Documents\maya\projects\[Project name]\sourceimages) It will work fine.
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Me too had faced the same problem in more than one instances when i tried to create psd network. Sometimes repeated try would help do get a positive reaction, and if you are not enough patient, just import the model into another empty scene and create psd network again. Most probably it will do.
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Hey everyone, I’m running into this problem as well. However, I have tried all of these solutions, and nothing has worked yet. I didn’t start noticing this problem until after I downloaded a plug-in called Zebruv. I really hope that the plug-in isn’t the problem, because it is making UV unwrapping a lot easier, but there is no point in unwrapping it if I can’t create a .psd network. This problem isn’t coming up with jus the file I’m working on. If I start up a new project and try to create a psd network it says the same thing. This error also occurs on meshes where I didn’t use Zebruv.
I’ll go back through where I put the plug-in and see if I messed up. But any kind of advice will be great! Thanks!
I am running Maya 2011 on Mac OSX 10.6.8.
EDIT: Nevermind. It started working again after I restarted the program. If the problem comes up again, I’ll probably be back here.
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7rigger 11 February 2011 02:55 AM
In my case, windows had set the Maya folder in /documents (I’m on win7x64)to read only, meaning Maya could not create the .psd file for the psd network option. Changing it back (NOT read-only) fixed this problem entirely for me.
I’m digging up an old thread here, but…
I have the same problem. I’ve tried everyone’s ideas, except this one, quoted - how do you change Window’s read-only setting?
If that doesn’t work then I’m well stumped
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