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so i’m trying to make a plane with a transparency file attached that is supposed to be giving me an eyebrow, but all i get is the entire obj having the shader applied to it.
our class has an example: which looks fine, when I open the uv texture editor though the entire thing becomes the shaded color (similar to my problem) but this example file still renders properly. mine does not render properly.
any know how this stuff works and how i can get my eyebrows no there?
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Check to see if the alpha/transparency of your texture is connected to the material in the hypershade.
n8skow [FA]
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I’m sorry but i have no idea what that means. I just have a file set for transparency. so a file is attached to the transparency, I’m not sure how alpha works.
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Just depends on the file format your using… Alpha channels are commonly used to support transparency for image files that don’t support transparency (such as .tga’s).
Assuming your using a .tif here, the hypershade should automatically see transparency and connect it up when you imported your image file.
Does the eyebrow display correctly when you do an actual render?
n8skow [FA]
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i used a tiff. still no help. i’ll put the pic up.
the teacher’s example is a filesss I have no idea what that means, but i used
the exact same tiff file, but in his shader it works....
so does anyone know what this sss business is all about?
his file node becomes black in the background and mine stays white
i guess i’ll be figuring it out tomorrow in class… =(
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In the attribute editor for the file node, there’s a flip-out called “Effects”, in there is a check box to ‘invert’ the image.
n8skow [FA]
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