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Fast skin shader reflection map problem
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  • maxer
  • Posted: 17 January 2009 04:30 AM
  • Total Posts: 187
  • Joined: 28 April 2007 09:32 PM

i have a fast skin shader lit by a HDRI map . i use reflection map for specularity but the shader doesnt detect in both overall weight or reflect weight slot . it makes the reflection in full weight such as chrome .
any help pls ?
thanks in advance



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  • maxer
  • Posted: 17 January 2009 05:11 AM

ok . i am going to study this
http://gnomonology.com/group/15
maybe it helps



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  • maxer
  • Posted: 17 January 2009 09:43 AM

and the new version of mix8layer shader related to this subject

http://www.mymentalray.com/index...DisplayDetail&ObjectId=34

free registration required



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  • mhml92
  • Posted: 06 May 2009 03:22 PM

Did you ever find a solution to the problem?? because I’m having the same problem…



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  • maxer
  • Posted: 06 May 2009 03:37 PM

i used the new version of mix8layer shader which is found here
http://www.mymentalray.com/index...DisplayDetail&ObjectId=34

i fallowed that tutorial
http://gnomonology.com/group/15

the purpose of this tutorial is blending the reflection and specular values of blinn with fast skin by using mix8layer shader .

but it mostly crashes with the last versions of maya



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  • mayanic
  • Posted: 18 June 2010 06:32 AM

hey - is there a new version for maya 2011 x64 out there?

the old ones didn’t work
;(



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