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i have a fast skin shader lit by a HDRI map . i use reflection map for specularity but the shader doesnt detect in both overall weight or reflect weight slot . it makes the reflection in full weight such as chrome .
any help pls ?
thanks in advance
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ok . i am going to study this
http://gnomonology.com/group/15
maybe it helps
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and the new version of mix8layer shader related to this subject
http://www.mymentalray.com/index...DisplayDetail&ObjectId=34
free registration required
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Did you ever find a solution to the problem?? because I’m having the same problem…
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i used the new version of mix8layer shader which is found here
http://www.mymentalray.com/index...DisplayDetail&ObjectId=34
i fallowed that tutorial
http://gnomonology.com/group/15
the purpose of this tutorial is blending the reflection and specular values of blinn with fast skin by using mix8layer shader .
but it mostly crashes with the last versions of maya
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hey - is there a new version for maya 2011 x64 out there?
the old ones didn’t work
;(
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