Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Maya® / Materials / Geometry is black after importing fbx file, need help
  RSS 2.0 ATOM  

Geometry is black after importing fbx file, need help
Rate this thread
 
35776
 
Permlink of this thread  
avatar
  • SusanLL
  • Posted: 20 October 2009 08:08 AM
  • Location: Leavenworth, KS
  • Total Posts: 148
  • Joined: 20 October 2009 02:14 PM

Ok, let’s try in this location...Need assistance,

Working with multiple modeling packages, the problem is importing, exported fbx modles from second modeling package into Maya 9. I get no default shading, (grey color) but rather black geometry. Have disconnected network and applied new a shader and still get black geo. Does anyone have a suggestion. I also get the opposite (white geo) when importing .flt files.

Thanks-
Suzyq



Replies: 0
avatar
  • n8skow
  • Posted: 20 October 2009 09:40 AM

Hmmm, sounds like something funny going on with the ShadingGroup node for your object.

Can you graph your object in the hypershade and delete it’s ShadingGroup node? It should then turn into a wireframe object in the viewport - and see if you can reassign a shader?



n8skow [FA]

Replies: 1
/img/forum/dark/default_avatar.png

Yea, unfortunitly, I did that, even deleted any lighting that might be an issue. What I did try was this…

Exported FBX from Oxygen2 (Bohemian Interactive modeling package, pain in butt by the way) then brought into 3DS max 10, exported it out again as an FBX, and imported into Maya. I’m not a Max user just have it for conversion problems and models brought into our lab.

What did occure was the default shadeing was their and x-ray worked correctley, but my UV Maps where all over the place. Trying to get them into Map1 and not whaterver location they ended up in. Have to have a very simple and clean model to bring back into O2. Yes, this is not the best pipeline but I do a lot of optimization and rebuild to other models to get them into our in house simulation packages. If I could just devise a clean pipeline, oh well.

I noticed their was an updated patch for FBX, (.2) installed it but still appears to be bugs on the Maya side. I’m not going from Max to Maya but Maya to Oxygen. That software only takes .p3d or .fbx files.

If you can tell me the best way to fix UV Maps that would be helpful.

-M&S Modeler

Author: SusanLL

Replied: 21 October 2009 02:13 AM  
avatar
  • n8skow
  • Posted: 22 October 2009 08:47 AM

Are you able to post a sample file?



n8skow [FA]

Replies: 0