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Yea, unfortunitly, I did that, even deleted any lighting that might be an issue. What I did try was this…
Exported FBX from Oxygen2 (Bohemian Interactive modeling package, pain in butt by the way) then brought into 3DS max 10, exported it out again as an FBX, and imported into Maya. I’m not a Max user just have it for conversion problems and models brought into our lab.
What did occure was the default shadeing was their and x-ray worked correctley, but my UV Maps where all over the place. Trying to get them into Map1 and not whaterver location they ended up in. Have to have a very simple and clean model to bring back into O2. Yes, this is not the best pipeline but I do a lot of optimization and rebuild to other models to get them into our in house simulation packages. If I could just devise a clean pipeline, oh well.
I noticed their was an updated patch for FBX, (.2) installed it but still appears to be bugs on the Maya side. I’m not going from Max to Maya but Maya to Oxygen. That software only takes .p3d or .fbx files.
If you can tell me the best way to fix UV Maps that would be helpful.
-M&S Modeler
Author: SusanLL
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