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| How can I make my textures render with higher quality?
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When I’m using High quality textures it seems that they’re high quality for nothing. When I render they seem to be like 512x512 when they’re really 2048x2048. How can I fix this?
24 hours a day, 7 days a week, 365 days a year, using Maya. You’re gonna have to remove me from the computer ‘cause I ain’t leaving.
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Windows 7 x64 Edition
8 GB DDR2 RAM, 12 GB Virtual Memory
1024 MB Graphics Card with OpenGL 3.0
22” Monitor
Autodesk Maya 2011 x64, RealFlow, Nuke, Adobe CS5 Master Collection, And “The Avid”
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BOLD
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are you scaling the textures too big in maya?
efficiently using your UV space?
n8skow [FA]
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And maybe try to turn off the filtering in the file-nodes.
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Here’s an image I rendered. I know that the problem is with the texture filtering but I don’t know how to tweak it in mental ray
24 hours a day, 7 days a week, 365 days a year, using Maya. You’re gonna have to remove me from the computer ‘cause I ain’t leaving.
------------------------------------
Windows 7 x64 Edition
8 GB DDR2 RAM, 12 GB Virtual Memory
1024 MB Graphics Card with OpenGL 3.0
22” Monitor
Autodesk Maya 2011 x64, RealFlow, Nuke, Adobe CS5 Master Collection, And “The Avid”
------------------------------------
BOLD
| Attachment
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select your file-node in the hypershade and you’ll see the pre-filtering options in the attribute editor
n8skow [FA]
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