Create a material Phong, make primary colour of a material black, and as colours of a transparency establish colour of your liquid.
Establish cosine power in a range from 8 up to 11, Adjust given parameter depending on quantity(amount) of the gaffers. If some gaffers are used, there is a sense to increase meaning to reduce the size of a patch of light.
Establish colour of a mirror patch of light approximately 0.8 (grey), if you want to receive brighter patches of light, make by its only white.
Establish parameter Reflectivity in 0.
It is very important to include a tag Refractions and to establish meaning Refraction Index in a range from 1.2 up to 1.4.
Further we shall establish Refraction Limit in meaning 10
Establish meaning Reflection Limit approximately in 5-6.
I used it to create the water in a glass cup, fluids take much time for rendering
Or you need something like ocean ar sea with waves and other?
Bad boys - Bad games!
Intel 2x2.67;2gb ram;Nv 8800 GTS 320mb;WinXp sp2
I’d mot say it isn’t possible, but i don’t think there are standart ready-to-use settings for it. But what is the effect you are going for? If it’s an water surface like an sea you can go with the ocean/pond thing from maya and get very nice results.
ooo i messed with it for a while and i got really amazing results! maya fluids are great, theres just one problem… its realy hard on the system… im using 100 50 50 voxels and even that is killing playbak speed
Are all of us here still active regarding Maya fluids? Actually I am new here and use to post my first post here. I found this site for searching regarding making a water with Maya fluids :) This is a brilliant topic, but I hope someone can answer.