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Hello,
I am using a mental ray material with ‘mia_roundcorners’ applied to the bump channel. It works great on simple nurbs cubes. But on my nurbs geometry, the result is the opposite of what I want. The beveled edge is like an “inner bevel” instead of an “outer bevel” The attached image shows what I mean.... for lack of a better term, it looks as if the rounded edge effect has been turned inside out.
Does anyone know how to fix this?
I have tried all the settings on ‘mia_roundcorners’ to no avail.
Thanks in advance!
Mike
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Have you checked to see which way your normals are facing?
n8skow [FA]
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Thank you!
The solution was
1. Display - NURBS - Show Normals (Shaded)
2. Edit NURBS - Reverse Surface Direction
...I am not sure why, but if I skipped step 1 and just reversed the surface direction, nothing changed. It only works if I have normals display on.
But that totally solved the problem. Thank you!
Mike
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