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Hypershade - Gamma Correct PassThrough?
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  • wesm
  • Posted: 09 August 2010 07:44 AM
  • Location: Louisville Kentucky
  • Total Posts: 204
  • Joined: 22 August 2006 01:27 PM

Hey,

I have a GammaCorrect node affecting a texture2D node before it’s passed to the Shading Group. I see there is a PassThrough mode when using Render Passes, but is there a way to disable the node if I don’t want to see the effect of the node on the texture while working in Maya and then re-enable it for rendering?

Thanks,

Wes



Wes McDermott | 3D Artist | Author
http://the3dninja.com
http://the3dninja.com/blog

Replies: 2
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You can use a condition node to disable and enable the Gamma Correct Node.  I would also drive the condition node(s) value with a custom attribute.  This way I could easily enable and disable all of the shaders at once.

Author: RROCHS

Replied: 09 August 2010 08:51 AM  
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Thanks! I’ll go that route.

Author: wesm

Replied: 10 August 2010 10:02 AM