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In 3ds, when an object is selected, in the material editor, the material assigned to the object is indicated by small triangles in the corners. Is there a similar thing in the hypershader? I basically want quickly indentify the currently selected object’s material so I edit it.
3DS Max 6 to 2009, Maya 2010
Windows XP Pro x64 SP2
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
http://www.beanboxanimation.co.uk
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select the object… klick on the blue/green icon in the hypershade…
http://www.linkedin.com/pub/christoph-schaedl/6/558/73b
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You can also Graph - > Graph Material On Selected Object.
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