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Is it possible to apply normal and displacement maps to the same model?
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  • Shay L
  • Posted: 25 March 2010 07:53 AM
  • Total Posts: 2
  • Joined: 11 August 2007 02:27 PM

Is it possible to render normal and displacemen ton a model at the same time? If so how? I have maps that I have create in topogun.



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  • 2byts
  • Posted: 26 March 2010 12:46 AM

of course it is possible.

Create a displacment to get mid res details, and use the normal map to get the high frequency details.

There are plenty of tutorials available on how to use either.



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  • tpalamar
  • Posted: 29 March 2010 04:40 AM

You would connect your normal map to the BUMP attribute of the material and the displacement map to the displacement input on the shader group.



Todd Palamar
http://www.speffects.com

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