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Is it possible to render normal and displacemen ton a model at the same time? If so how? I have maps that I have create in topogun.
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of course it is possible.
Create a displacment to get mid res details, and use the normal map to get the high frequency details.
There are plenty of tutorials available on how to use either.
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You would connect your normal map to the BUMP attribute of the material and the displacement map to the displacement input on the shader group.
Todd Palamar
http://www.speffects.com
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