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Ah, I see the problem. You want to use a Layered Texture.
1. Go ahead and establish you shader, select the color attribute, and select Layered Textured from the bottom of the right hand side list.
2. In the Layered Texture Attributes you can select the “Green Box”. That is your first Texture.
3. Select the Color attribute, and assign your texture map.
4. Change the “file: (blank)” from “file1” to something you will remember like “patternedMud”. It’s towards the top of the screen, above the link to your texture map. Whatever you change this value too will be reflected in the UV-Centric editor.
5. Return to the Layered Texture Attributes
6. Click in a blank spot next to the formally green square, (should be blue now), and it will create another node and another texture. Repeat steps 2-5.
7. Enter the UV-Centric editor. You should see references for both the UV Maps and the Layered Textrures, so just correctly link the textures to the UV Maps.
8. Assign the Shader to the object
9. You may need to go back into the Layered Texture Attributes and adjust the “blending” or the order the textures as you see fit. To adjust the order just grab the blue (formally green) squares and middle mouse button drag them around. They are ordered from top to bottom, left to right.
-Avotas
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