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Hi,
I am looking for a way to map a piece of geometry to two different shaders. One shader is low resolution to be used interactively and another shader is high resolution used for rendering. I want to be able to easily switch between the two. I am exploring several options but I was wondering if anyone had any suggestions for the best way to handle this situation.
Thanks in advance for any help that can be provided (I am a beginner level Maya user).
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in menu
Window->Setting/Preference->Preference->Display
field Perfomance play with “Max texture display res” for bitmap textures and “Baked viewport textures” for procedural textures…
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