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Maya equivalent of Jeff Patton’s grass 3DSMax grass displacement technique?
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  • Smoobg
  • Posted: 24 June 2009 07:22 AM

n8skow 20 April 2009 11:34 PM

Here’s a quick grass I made driving displacement with the leather material (cellular) with colors set to black and white, and a very small/dense cell size.

I ran the leather material thru a multiply/divide node to crank up the displacment a bit larger than default.

n8skow,
This is a great technique!  Thanks for posting this!



Thanks,

Bg

http://www.smoobg.com

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/userdata/avatar/5e2c402t2.jpg

no prob, happy to share
works okay from a distance.

You could further enhance the look by adding some physical geometry in the immediate foreground.

Author: n8skow

Replied: 25 June 2009 04:37 AM  
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Great! Thats exactly what I was hoping I’d see. The hypershade whith all your nodes connected. Will give it a try. Thank you so much!!!

Smoobg---Do you have any pics you could attach to see what you did or how it looks? Thanks



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  • Smoobg
  • Posted: 24 June 2009 08:26 AM

Grass%20Hill.jpg



Thanks,

Bg

http://www.smoobg.com

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