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Mia_material_x incompatible with certain particles?
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  • Jiggs
  • Posted: 15 June 2010 12:23 AM
  • Total Posts: 1
  • Joined: 30 January 2010 08:32 PM

My goal is to fill a glass bottle with fire and pour it out. For now, I am using simple objects to get the fundamentals down. Everything is going fine, except I can’t see all the particles.

-The container is a cube with wall thickness and an opening in the top. It is assigned mia_material_x with the Thick Glass preset.
-The particles are default Cloud nParticles with a colored incandescence, with the emitter inside
the container.
-Container and particles collide.
-There is also a small dark-grey lambert cube inside the container, as a control for the transparencies, refractions and such.
-I lit the scene with IBL and one directional light, with the objects resting on a 2d ground plane.

My results have been as such;
-The particles are only visible after exiting the cube.
-Shadows cast by particles INSIDE the cube are visible
-The particles are visible in reflections on the cube’s outer surface, and on the ground plane
-The small lambert cube is visible as it should be.
-A second 2d plane made of the same mia material was placed between the camera and the particles coming out of the top of the container as a test, and it obscured those particles from view.
-Using Blobby surface produced the same result.
-Sphere particles were visible.

Obviously, I could just switch to spheres and try and make it work that way, but I would like to know the answer to this. Is there and incompatibility between mia_material_x and certain particle types, or is there a way to make this work that I’m missing?

Very interested in what the community has to say about this, Thanks!



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  • THNKR
  • Posted: 15 June 2010 03:24 AM

I haven’t found a way to make cloud particles render behind an mia_material yet. I don’t think it works.



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