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Mayans,
This shader looks great; it’s shiny, reflective, but won’t render an alpha. Not sure what I can do to fix this. Thoughts?
http://www.smoobg.com/Temp/MayaTextTest.mb
Thanks,
Bg
http://www.smoobg.com
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It’s because you have the mib_reflect1 set as the shader. The easiest way to create a proper alpha for this (if you don’t want to use the first option I outlined in your last post about this particular file) is to render out a separate alpha channel. Use a surface shader, change the out color to white or setup a render layer and set the layer preset to “Geometry Matte”
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