Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Maya® / Materials / Mib_illum_Phong not rendering an Alpha channel
  RSS 2.0 ATOM  

Mib_illum_Phong not rendering an Alpha channel
Rate this thread
 
31359
 
Permlink of this thread  
avatar
  • Smoobg
  • Posted: 24 June 2009 04:24 AM
  • Location: Orlando, FL
  • Total Posts: 46
  • Joined: 22 August 2006 10:12 AM

Mayans,
This shader looks great; it’s shiny, reflective, but won’t render an alpha.  Not sure what I can do to fix this.  Thoughts? 

http://www.smoobg.com/Temp/MayaTextTest.mb



Thanks,

Bg

http://www.smoobg.com

Replies: 0
avatar

It’s because you have the mib_reflect1 set as the shader.  The easiest way to create a proper alpha for this (if you don’t want to use the first option I outlined in your last post about this particular file) is to render out a separate alpha channel.  Use a surface shader, change the out color to white or setup a render layer and set the layer preset to “Geometry Matte”



Replies: 0