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[MR]misss_physical bug?
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  • Total Posts: 1
  • Joined: 19 September 2006 08:15 PM

Hello,

I’m on Windows 7 x64 using Maya 2010.
When I use the misss_physical, the final render is full of black spots and the shader colours (material and transmission) aren’t respected at all (it render green, blue and red artefact).

Is it a known bug or something that needs to be fixed ?

I haven’t any problem with the same scene on maya 09 sp1a.

Thanks for your answer,
bs



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  • THNKR
  • Posted: 06 January 2010 03:44 AM

If the same scene renders fine in 2009 and renders differently in 2010, that’s a bug that you should report, regardless of whether it’s “known”.



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Yep !!

The same happened to me. I was going crazy with one liquid scene till I tested on 2009 and everything worked just fine.

J.



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  • THNKR
  • Posted: 04 February 2010 05:38 AM

That’s very serious, and you should really report such regression bugs here:

http://usa.autodesk.com/adsk/ser...ID=123112&SelProduct=Maya

Regression bugs are taken a bit more seriously than new bugs, and your chances of getting them addressed, especially with Maya 2011 being so close now will improve with each new submission.

The reasoning is that fixing something that never worked in the first place is not as important as fixing something that used to work and that people have come to rely on.



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has anyone figured out this problem? I have the same issue. Maya 2011 appears to contain the same problems. The hotfix doesn’t include any mention of this being fixed.. Also I noticed that when rendering GI from lights the it fails to show illumination on the direct surfaces in from. In other words there is only lighting in secondary bounces. Weird



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