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I need to assign one shader to many objects so that I can adjust all objects in the same shader but each object must receive a different random shader. How can I do this in maya?
Is there a way of assigning `rand 1 100` to a variable in a file texture so that each time a shader assigns a unique texture to an object?
Is there a way of overriding the file texture assigned by a shader by connecting a file node to an object?
Thanks for your thoughts,
David O
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Thanks for the reply
Something like this:
http://www.djx.com.au/blog/2009/...singleswitchmel/#more-150
May work but I was hoping for something a little more simple. Shouldn’t it be as simple as replacing a number in the file texture with a # that gets assigned by an id number on the object? Is there not a way of doing this in maya?
I would like to assign the texture name to something like this:
${FILENAME}.${FILENUMBER}.${EXT}
Is this possible within maya?
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