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This is so easy to do, people do not explain it very thoroughly.
After you assign a shader (lambert or blinn, for example) to your object (you do this with Assign New Material in the Lighting/Rendering menu set), open the attribute panel (you should have the shader selected already, if you lost the selection, find it in the outliner and select it).
The shader will have a ‘Color” attribute (usually gray by default), and at the right end of the slider is a little checkerboard icon. Click on that.
A new panel should open with a lot of items, find the one on the list that says file and select it.
That will create your file node, you should see that pop up in the attribute editor. If not, look in the outliner for a file1 node and select that.
In that panel will be a box for the file name, it has an icon that looks like a yellow file folder next to it. When you click on that, it will open the file dialog, and you can navigate to a texture file and select it.
If you don’t have an texture file yet, you’ll have to make at least a blank one (let’s say white) of the desired size (512x512 or whatever you want)in photoshop or what else you are using.
You object should be textured now. If you don’t see any change in the viewport, choose ‘smooth shaded’ and ‘hardware texturing’ from the shading menu in the viewport. If you used an all white texture, your object should be all white now instead of the default gray.
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