Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Maya® / Materials / Ptex Shaders for MentalRay - OpenSource
  RSS 2.0 ATOM  

Ptex Shaders for MentalRay - OpenSource
Rate this thread
 
54569
 
Permlink of this thread  
avatar
  • wilkolak
  • Posted: 15 April 2011 10:28 AM
  • Total Posts: 1
  • Joined: 20 July 2010 05:54 AM

There is a guy who made Ptex shaders for Maya, Max and mr. He compiled them for windows and distributes for free. He made them public and opensource. Maybe somebody here can compile them for Mac and share the Make scripts? I’ve tried but my skills in this area are to low…

https://github.com/Mankua/PtexShaders



Replies: 0