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Hey guys,
im sorry, maybe it looks like a dumb question,
but i’ve some problem here, and really makes me dizzy.
So, i’ve modeled a ground, and take a UV snapshot on that.
I decided to texturing the ground in photoshop cs5. in this case, i have the tiled ground texture . By using ‘bicubic sharper’ resample image, I scale the image down and do a repeated duplicate - merge tool. When i’m done, i saved the image and exporting the texture to my polygonal ground.
the result is, i got the blurry, not sharp texture and it looks bad.
So i delete the texture, and tried to do another texturing method which is available in maya. By using my tiled ground texture image, i do a Repeat UV (in place2dtexture), and repeating 12x in U and V.
and it has a better quality image.
guys, how can i do this in photoshop ? i won’t losing the image quality and sharpness while scale the texture in photoshop. anyone have an idea ?
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I’m sorry for my english, maybe you aren’t understand what i mean.
i’ve attached the image below.
hope you guys can help me to solve this problem.
Thank’s
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