Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Maya® / Materials / Resizing Textures?
  RSS 2.0 ATOM  

Resizing Textures?
Rate this thread
 
62584
 
Permlink of this thread  
avatar
  • Total Posts: 12
  • Joined: 15 April 2011 10:25 PM

Hello everyone.

I don’t know if that was the correct term or what, but if you see in the image below, the tiles on the walls are pretty big. I created that material which is a mia_material_x. I actually want to resize them to make them small tiles like bathroom tiles. How do I do that? Has this got anything to do with UV mapping(never had experience with this).

Thank you for your time! :)
Kevin



Attachment Attachment
Replies: 1
/userdata/avatar/rc3q4nie4.jpg

Use a 2d placement node...you can repeat the texture as many times as you want..rotate, mirror..etc.

Author: goose

Replied: 06 December 2011 11:49 AM  
avatar

Finally got my desired results after trying to figure out how to do what you said! :D
I’m not sure if the way I did it was right or not. Below is what I edited, and as you said, I also tried playing around with the rotate value, and exploring stuff.
Figuring out what you said took some time (that’s why I replied late) but I did get to explore a whole lot more things through trial and error, it was fun!

Thanks!
Kevin Pinga



Attachment Attachment
Replies: 0