The Area http://area.autodesk.com/forum/ The Area en Copyright 2012 2012-02-10T08:40:40+01:00 Using Paint Effects on polygons? http://area.autodesk.com/forum/autodesk-maya/materials/using-paint-effects-on-polygons/page-last/ http://area.autodesk.com/forum/autodesk-maya/materials/using-paint-effects-on-polygons/page-last/#When:23:39:47Z Hi, I'm very new to maya and I'm trying to use paint effects on a model I've made. I'm trying to paint some leaves on a tree shape. Basically I've been hitting select all to light up the model but when I try to brush stroke some leaves on it not only dont they stick to the mesh they appear off in the distance away from the grid. Also when I try to select indiviual polygon faces on model the same thing happens. if anyone could please give me some advice I'd been very apreciative. 2012-02-09T23:39:47+01:00 Unfolding a UV mesh doc tutorial: The torso UV does not unfold http://area.autodesk.com/forum/autodesk-maya/materials/unfolding-a-uv-mesh-doc-tutorial-the-torso-uv-does-not-unfold/page-last/ http://area.autodesk.com/forum/autodesk-maya/materials/unfolding-a-uv-mesh-doc-tutorial-the-torso-uv-does-not-unfold/page-last/#When:10:53:32Z Hi, I'm stuck here in this soldier UV unfolding tutorial: " - click the vest and select Edge from the marking menu. - Select all the edges in the line that runs from under the arm, down the side of the soldier’s body to the bottom of the vest. You can do this by double-clicking edges along this path until they are all selected. - shift select the corresponding edge on the other side. An edge loop on both sides should be selected now. In the UV Texture Editor, select Polygons > Cut UV Edges. To unfold the torso: - click the torso and select UV. - select one UV at the inside tip of each vest strap, along the unfold line. - In the UV Texture Editor, select Polygons > Unfold > . - Set Pin UVs to Pin selected UVs. - Apply and close. " All of these steps are done accurately I think but the torso UV does not unfold. What is wrong? I'm using Maya 2012 student version. Thanks for your help 2012-02-09T10:53:32+01:00 layer / mib_color_mix problem (also general multi-layer material help?) http://area.autodesk.com/forum/autodesk-maya/materials/layer--mibcolormix-problem-also-general-multi-layer-material-help/page-last/ http://area.autodesk.com/forum/autodesk-maya/materials/layer--mibcolormix-problem-also-general-multi-layer-material-help/page-last/#When:23:14:24Z Hi! I am trying to make a material where the main texture is yellow (yellow.jpg) and uses a black and white image (scratches.jpg) to allow metal(chrome.jpg) to show through the scratches in the paint where the scratches.jpg is black. ie, bare metal showing through scratches in yellow paint. I started with a layer shader , but i want to use mental ray, so tried messing around with mib_color_mix shader. No luck. can anyone please advise how to do this in mib_color_mix, or in fact, if I even need to use this shader at all? Is there a way to do it in a standard (phong/blinn) shader without the mib_color_mix ? thanks for any help I can get!! bik. 2012-02-06T23:14:24+01:00 Change all Maya nodes to VRay nodes? http://area.autodesk.com/forum/autodesk-maya/materials/change-all-maya-nodes-to-vray-nodes/page-last/ http://area.autodesk.com/forum/autodesk-maya/materials/change-all-maya-nodes-to-vray-nodes/page-last/#When:00:56:42Z hi everyone... i want to render using vray for maya.. but the problem is i have to change all the maya material to vray material.. that is just too bored to change ALL the item to vray nodes without changing are disrupting the texture coordinat.. i would like to ask from you guys to help me, how do i must change all the maya material to vray material in just one step..?? thanks guys... huhuh please help me 2012-01-29T00:56:42+01:00 Sand rendering? http://area.autodesk.com/forum/autodesk-maya/materials/sand-rendering/page-last/ http://area.autodesk.com/forum/autodesk-maya/materials/sand-rendering/page-last/#When:19:11:20Z Hi all I'm tring to Make Sandman particle. I crate model and then boolean it after the particle out. my question is How to render the Particle like sand ? Any one have another idea the Sandman.. Sorry my English.. thanks all 2012-01-27T19:11:20+01:00 Cutout in Mia issue. http://area.autodesk.com/forum/autodesk-maya/materials/cutout-in-mia-issue/page-last/ http://area.autodesk.com/forum/autodesk-maya/materials/cutout-in-mia-issue/page-last/#When:12:51:22Z hi, While dropping a file in the cutout option in the mia material of a cloth I need to render I get the desired cloth rough cut edge. But the moment I transfer my files to the Pc in my room and I hit the render with absolutely nothing changed the cloth edge disappears. Everything in the hypershade is the same. There is no changes what so ever, but I do not understand as to when I hit a render in the Pc of my lab I get the required cloth edge but not when I do the same in my room Pc. I need some help with this one. Thanks in advance. 2012-01-27T12:51:22+01:00 How to make blood cell shader? http://area.autodesk.com/forum/autodesk-maya/materials/how-to-make-blood-cell-shader/page-last/ http://area.autodesk.com/forum/autodesk-maya/materials/how-to-make-blood-cell-shader/page-last/#When:21:30:42Z Hi friends, Working out in maya for blood shader. Working very hard but not able to get the exact shade for red blood cell. plz help me out. what should i do? 2012-01-25T21:30:42+01:00 My own PaintFX brush? http://area.autodesk.com/forum/autodesk-maya/materials/my-own-paintfx-brush/page-last/ http://area.autodesk.com/forum/autodesk-maya/materials/my-own-paintfx-brush/page-last/#When:08:33:24Z Hi, all GoodMen! How can I Make My own brush? which doesn't appear in the PaintEffects visor? In my case, I want to take a leaf that I had prepare, and to scatter a lot like it on a road? Thanks a lot! 2012-01-25T08:33:24+01:00 mia_material - reflection is brighter than reflected object http://area.autodesk.com/forum/autodesk-maya/materials/miamaterial---reflection-is-brighter-than-reflected-object/page-last/ http://area.autodesk.com/forum/autodesk-maya/materials/miamaterial---reflection-is-brighter-than-reflected-object/page-last/#When:07:36:56Z Hello all, I am having a problem with reflections ending up brighter than the object being reflected. Please see attachment showing both the render and the geometry. This is inside the boiler house of a toy steam engine. The bottom of the tank is seen above, a steam pipe coming down center and the tray for the fuel to the right. To the left, the inner wall of the house. Everything is mia_material. The chrome of the tank, pipe and fuel-tray is the chrome preset - selected to see if I had changed something vital - and because it illustrates the problem well. There is an IBL node present to provide an environment for the chrome to reflect but which is otherwise invisible. As you can see the reflection of the inner wall is far too bright. Render settings are very basic. Increasing trace depth and reflections has no effect. Can anyone point me in the right direction as to what might be the problem? Is there something I am missing wrt. reflections when using mental ray? Cheers, Martin Seasons greetings everyone. 2012-01-25T07:36:56+01:00 Triple Shading Switch with Particle Instances? http://area.autodesk.com/forum/autodesk-maya/materials/triple-shading-switch-with-particle-instances/page-last/ http://area.autodesk.com/forum/autodesk-maya/materials/triple-shading-switch-with-particle-instances/page-last/#When:21:01:53Z Creating some leaves. I created a texture file from a photo of a maple leaf, then saved out four iterations - one grayscale to use as a specular and bump map, one green leaf to use as most of my leaves, and one red and one brown one for variation. I created a blinn material with a triple switch node as the color in; I associated each RGB texture with different planes within the triple switch; then applied the green leaf as the "default" color in that node, used the green leaf (png) for the transparency for all leaves and the grayscale as the specular and bump for all leaves (see shading network image attached). This works fine (see first render). However, I'm trying to propagate these leaves on a tree using the particle instancer, and even though they propagate very nicely, it seems as though the instancer does not respect my triple switch node. It only evaluates what I have set as the "default color" in the 3x switch. (see second rendered image) Is this as it was designed, am I missing something, or is something not working properly? 2012-01-24T21:01:53+01:00