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Hi i am painting a realistic hand which was modeled and Unwraped in maya for coloring and texturing of uvs map done in Photoshop .All went good but at last i stucked in the problems of fixing seams the seams appearing in the midsection of all the fingers from side view i tried to export the layer in mudbox and tried its clone but not good.Finally in maya i used clone stamp tool which fixed problem at some extent but the details extracted from pshop were washed out.
evean i go for 2048*2048 resolution but still no good output
is this seams issue is really a troublesome or its with me only.
MAYA My love
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screen shots would be helpful here in trouble shooting your problem…
n8skow [FA]
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